B2B CMS
FigJam workshops with partners and the product team, settings grouped together and a preview added.
Pages managed independently, freeing up about 4 hours a week for one developer.
AI Product Designer (UX/UI) & Brand Designer
B2B & B2C products
I design web and mobile products, from visual identity to journeys and interfaces. I use AI to speed up production, and I design features that integrate it to simplify users’ work.
See the projects View my resume
+33 6 47 80 05 64 coulon.thibaut@gmail.com Paris Car and motorcycle licence · Own vehicle
Each card shows the project’s setting and what shipped.
Creating a brand, its website and the business tool that runs it.
Observed results
Taking complete bug reports from about 42% to 88%.
Results at launch
Team measurements at launch.
Discovering and collecting the avatars created by players.
Result at launch
Team data, from the month before to the month after launch.
A design system adapted to each partner studio’s colours.
What the kit contains
File available in Figma.
Deciding what to watch tonight, alone or together.
In numbers
Released on Google Play.
01
I cross-check user feedback with the needs of the product and the team.
02
I present journeys and mockups to the team, and I run FigJam workshops to prioritise.
Variants explored with AI
03
I prototype in Figma with the design system and the RGAA rules, then I follow implementation with the team.
Prototypes, components and copy, faster
04
I prepare test scenarios, then adjust the interfaces with feedback from users and the team.
With AI
ToolsClaude · ChatGPT · Codex · Figma Make · pen.dev
–
First and only designer: visual identity, showcase website and internal management tool, with an AI feature. See the website
Usage observed on this project. The modelling gain is not a guarantee for every part.
Tools: Figma, Claude, Claude Code, Codex, Autodesk Fusion 360. Read the case study
–
B2B business tools and B2C web journeys for Games2Gether, a video game community platform. Workshops and presentations in English with SEGA, Creative Assembly and Relic Entertainment.
Activity transferred from Amplitude Studios to Games2Gether in July 2025, with the same position and missions.
FigJam workshops with partners and the product team, settings grouped together and a preview added.
Pages managed independently, freeing up about 4 hours a week for one developer.
Gathering needs and designing suitable forms, with draft saving.
About 2 hours of development freed up each week.
Co-designing the guided form and the back office with the team.
After launch, complete reports from about 42% to 88%, follow-ups down by about 56% and first response from about 5 to 2 days, according to team data. A before/after comparison, not an A/B test.
Preparing scenarios, running internal tests and improving the titles, statuses and information in the report list. SUS questionnaire after tests with the production teams.
Contributing with the designers to components, variants, variables and the partner Figma kit. Documenting states and interactions in Dev Mode and following implementation with developers, in three-week sprints.
Avatar hub and Twitch Drops journeys.
Monthly avatar creations up by about 71% after launch, according to team data.
Checks during design in Figma, with RGAA Audit and Stark among others.
Tools: Figma, FigJam, Dev Mode, Notion, Airtable. Contribution to web implementation in HTML, CSS, JavaScript and React.
–
Newsletters in 12 languages, banners, templates, e-mail art direction and HTML/CSS integration. Tracking in Jira. See the visuals
DVD and Blu-ray covers, box sets, posters and social media visuals. See the visuals
I design both sides of a product: what customers see, and the tool that runs it.
8 years in digital design, 6 of them in product design, in product teams and as a freelancer. From visual identity to interfaces, with AI where it makes the work simpler. French, native. English, C1.
EducationFront-end developer, École Multimédia, 2019–2020 · Web designer, Nextadvance, 2018–2019 · Graphic Designer, INFA, 2017–2018 · Audiovisual production (BTS), Cifacom, 2014